Players are advised to have the following:
A form of time keeping (e.g. watch or phone)
Any form of restraint for prisoners (e.g. rope or zip tie)
Ghosts the best players on the site who has the highest number of silent kills, they are looking after the forest and they are playing against all other players , they know all numbers of the zones, and might to help you , if you will take them as the prisoners , they can join you team for 30 min, or tell you the number of they zone , or give you another info about enemy .Hit ghost can respawn any respawn place on the site. He is worth 4 points.
When your enemy is bleeding out you may take them prisoner after you heal them. Prisoners can be told to hold a tie wrap or loop of rope etc to represent their hands being bound. (Not a C.A.T or stick!) Players with “bound hands” can’t use them unless they can cut the loop or are released by other players. Heal the bleeding out player using medic rules to stop his bleed out time. All discovered weapons are to be made safe by the captured player. If prisoner escapes they may not use weapons for 5 minutes.
When player is hit : he needs to shout loud hit , lift his hand up as hit ,next to put red tag on his head , and sit down on the ground in this same place where was hit ( cant move ) this bleeding time is 5 min , player during this time should have his hands up and head down ..this will make another players sure that he is out of the game .Players should have watches to control the time 5 min, if not they need to count to 250 sec. after this time they need to go to nearest respawn
We are playing medic rules. There are 4 bases with the clocks , where are the 3 zones red and 3 zones white . Bases can be captured by your team , and be changed to your response using the flag of your team, there is One emergency response for all players ..the winning team is the team with the highest number of points.
We try don’t take a prisoners awaiting in the respowns but this is not the rule , it’s to easy but you can , its up to your team tactic if you are going to protect your players waiting in the respawn, red zone on the clock you wait , white you back to game. If you see enemy player in the respawn you can take him only when he is in game , awaiting player should have red tag on his head during the bleeding or awaiting time , head is more seen part of the body where red tag should be placed.